![]() If anything, the red and black marker seem to work together, with the Site 12 marker working against them (It is sorta green-ish, so maybe we should call the one the Green Marker?) In text logs of the first incident on Aegis7 (almost 200 years bebore DS1, when they created the red marker) we see that both the red and black produce some wierd "No zombies allowed" zone around them, which is also seen in Downfall. Temple's logs offer a timeline in huge contrast to what we see in the movie, and the marker is several stories tall in the movie, yet hardly three times Isaac's hieght in-game.) (All the escape pods are lost in the movie, but we clearly see 4 in-game. One time it appears she is trying to stab you with a needle, but when you win the button-mash, it turns out Isaac was gonna stab himself.Īt another point, if she catches you and screams, Isaac takes a Javalin Gun and shoots himself in the face with it. Nicole works a the most physical antagonist in DS2, atacking you several times. It creates as many Necromorphs as it can, and calling them to it for some sort of "convergance." It works completely differiantly than the others. In DS2, the Site 12 Marker seems imperfct or confused in its actions. (This begs the question why the red marker's shard from Aftermath seemed to want Stross to make more Necromorphs.) The Hive Mind has been speculated to perhaps be a "Necromorph Marker," working dead opposit normal markers. The red marker works against the Hive Mind and attempts to seal it back underground. (In dead space Martyr, the black marker cannot directly talk to us and must use strange, ascewed visions which drive us insane.) lol.Īnyway, it is well known that Nicole is created by the red marker as a communacation vector with Isaac.
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